NeoVictoria Free form roleplay notes

Roleplay (or role-playing) refers to the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the Oxford English Dictionary defines role-playing as "the changing of one's behaviour to fulfill a social role", the term is used more loosely in four senses:

  • To refer to the playing of roles generally such as in a theatre, or educational setting;
  • To refer to taking a role of an existing character or person and acting it out with a partner taking someone else's role, often involving different genres of practice;
  • To refer to a wide range of games including role-playing video game, play-by-mail games and more;
  • To refer specifically to role-playing games.

Free-form role-playEdit

Free-form Role-play is a kind of improvisational acting or story-telling, where the avatars represent characters in-play and the people controlling those avatars are their writers/actors. Free-form means there is no script; scenes evolve out of real-time character interactions.


A live action role-playing game (LARP) is a form of role-playing game where the participants physically act out their characters' actions. The players pursue goals within a fictional setting represented by the real world, while interacting with each other in character. The outcome of player actions may be mediated by game rules, or determined by consensus among players. Event arrangers called gamemasters decide the setting and rules to be used and facilitate play.

Pen & Paper RPG'sEdit

Ever since the introduction of Dungeons & Dragons in 1975, so-called "pen & paper" Role-Playing Games (RPG's) use well-defined rules to determine player action based on the Game Master's (GM; also called narrator, storyteller, dungeon master and referee, among others) narration, with polyhedral dice rolls to resolve actions. Pen & Paper steampunk RPGs include OGL Steampunk, Space: 1889 and the Eberron setting for D&D.

Roleplaying Practices Edit

How do you Role-play?Edit

Walk around and start interacting with other avatars as your character. {C It's as if you got a role in a movie, theatre piece, book, or whatever: you are a character who is not yourself, and you act and talk like them.

In role playing games ( World of Warcraft, Dungeons and Dragons, Fable, Elder Scrolls, ...), you have an amount of choices that you can choose from. In written role-play, Second Life, and in LARP, the amount of choices depends almost only on your imagination.

In LARP, you just dress up and act as the character you play. The major goal of written role-play is to type out what your character does or says. There are many rules or methods to do this.

The Role-Play CharacterEdit

The RPC, chara or chari, those words are mostly an abbreviation for the idea of the "Role-Playing Character". Since you're 'playing a role', you are being someone other than yourself. This person, or even just 'creation', is the role-play character. Usually, you create an RPC before you start RP'ing, but not everyone does this preparation equally in-depth.

The first things you usually decide upon, are what you can see instantly and what you can easily find out from a person:

  • NAME. Your character needs a given/first name, of course, and most likely a family/surname too. You can give them as many middle names as you want.
  • RACE/SPECIES. 'Race' probably makes you think of 'Caucasian' or 'Black' or 'Asian' or whatever you are, but it actually has to do with human/vampire/elf/... ; some races even have subdivisions, like indeed 'hispanic' or 'native American' for humans, or 'wood elves' or 'drow' for elves.
  • AGE. It depends on the race usually how your character ages. Vampires or elves for instance don't age the same way humans do. You might need to look this up!
  • LOOKS. Give them a basic clothing style - define the colors they like to wear or so, or the genre (punk, medieval, gothic, gangster, ...). For their own looks: the color of their hair, skin, and eyes, ...
  • PERSONALITY. There is no need to already give them a very detailled personality. Try to settle with 3 adjectives for your character, that'll define their basic way of acting.
    • Example RPC:
    • Name - Wu, Shaoqing (family name first)
    • Race - Human, Asian (Han Chinese)
    • Age - 21
    • Looks - Black hair, light skintone,
    • Personality - Quiet, trustworthy, attentive

Sometimes, these five things go a bit together... Make sure they don't clash! Some examples:

  • don't give your mermaid an iron armor: it'd rust under water, and it's way too heavy to swim with
  • don't give your adult elf a hyperkinetic personality: most kinds of elves, after all, are quite serious people
  • don't have an emotionless and stern person dress in bright-colored and playful fashion

IC, OOC, OCC, and RL Edit

Maybe someone around you has used on of these abbreviations already... question is, do you know what they mean?

IC - In Character. In an RPG, you are IC when you are gaming. In other role-play, it is when you are in the middle of typing/acting out the character. IC, you walk around in taverns, forests, floating castles, post-apocalyptic cities overrun by zombies, etc. You don't usually go 'brb', you can't usually crash or have internet trouble, and so on.

OOC - Out Of Character. If you are role-playing, and you want to say something in between the posts, about yourself for instance, like telling you go 'have to take a pee' or when you 'have to entertain a visiting neighbor'. On forum RP, there is no need for this. This is mostly used in live RP, such as Yahoo RP, IMVU RP, Msn RP, etc. To make clear that you are not IC in those cases, you use brackets: () [[]] {} (()). It doesn't matter how many, or what kind, as long as you use them to make the difference clear.

OCC - Out Character Chat. The difference between OOC and OCC is only small. OCC however is mostly used on forums. Since it is completely separate from the ongoing role-play, for instance in different chat rooms or forum sections, there is no need to use parenthesis like you would for OOC. You can however easily talk about the role-play and offer new ideas, say you are going to change or need to use the bathroom, and so on.

RL - Real Life. You could think "Why is this abbreviation relevant?", but there is a clear difference between OOC/OCC and RL. While OOC/OCC mostly takes place online, on forums, on a messanger or ingame, RL takes place in the real world, away from your computer. Some stuff OOC is not relevant in RL, and most RL stuff is not relevant online.

Speed VS. Turn?Edit

There are two big divisions in role-play: one is speed-based, the other is turn-based.

Speed role-play. As the name already makes you assume: the post entered first is the one that counts. It's like in real life: if you're faster to say or to do something, someone else can't do or say it. Since you don't want to have to change what you type halfway, you should post short sentences and type fast. Disadvantages are of course the lack of detail and the fact that you can't think your moves through.

Turn-based RP. Each of the people present or participating in the role-play, gets a turn to write a reaction to what is ongoing. This results in the posts sometimes being long and very detailled. People get the chance to decently describe what their character does, says, or even what it thinks. Because the role-player has more time to write, the posts can become very literate or even turn into paragraphs up to small stories.


Don’t do it. Metagaming occurs when a player uses knowledge that is not available to their character in order to change the way they role-play. Common examples of metagaming include:

  • Addressing a character by name when you have not role-played an introduction and you've never met.
  • Commenting about another character’s life ....such as knowing their clan/faction…without being told that information in the course of role-play.
  • Reading a players meter and then avoiding battle because they may have more levels than you. So, if you were a level 3 vampire and a level 7 vampire challenged you, and you avoided the battle because you felt you couldn't compete against that level based on reading their meter, you’d be metagaming.


Godmoding is a generic RP term that describes one character attempting to force another character or characters to comply with their desired narrative. Sometimes in the course of a heavy RP, players get carried away by the narrative and godmod by accident. We may all do this occasionally, but if other players report a godmoding pattern in game play, it will create disciplinary issues for the player(s) doing it. Simply put, act for yourself and don't assume actions or impose results upon other characters.

Passive Godmoding Edit

When a player has their character describe an action they have taken against another character with the purpose of removing negative effects previously encountered, or granting some other effect inconsistent with an innocent view of the narrative, that player is passively godmoding. The term is also used to describe the act of playing an “invincible” character with limitless power, etc. Think of passive godmodding as something you (the player) do to your own character.

Passive Godmodding would be:

  • PLAYER A: binds Player B and takes their weapons
  • PLAYER B: you can't, because I smeared oil all over my body and the bindings slide off.

Active GodmodingEdit

When a player describes the outcome of their character’s own actions against another character or interactive object, they are actively godmoding. Think of active godmodding as something you (the player) have your character do to another player's character. For example, if Player A states: “I (Player A) take this hypodermic needle and shoot you (Player B) full of a serum that causes you to convulse and expire” they are actively godmoding, because they are not allowing Player B to decide how they will react, or if they will even receive, the injection.

Active Godmodding would be:

  • PLAYER A: binds Player B with with a chain that can't be cut, untied or loosened by anyone but Player A. And it's impervious to oil.

External links Edit

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